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March 28, 2010
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:icontaziobettin:
:icondonotuseplz::iconmyartplz:

An experiment. Part photo manipulation, part painting. Did this picture inspired by Everway, a very old yet, for its time, very new game. I'm discovering it now, taken by a sort of archaeological interest, and I see how much the Big Model and many modern games took from it.
Some concepts of the game were really revolutionary when we consider that it had been first published in 1995.
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:iconblakjak21:
~blakjak21 May 12, 2013  Hobbyist Traditional Artist
Very nice experiment, I love it !
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:icontaziobettin:
~TazioBettin May 13, 2013  Professional Digital Artist
Merci beaucoup :)
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:iconashleyjordan:
~ashleyjordan Nov 13, 2012  Hobbyist General Artist
Stunning and such a creative clothing design
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:icontaziobettin:
~TazioBettin Nov 14, 2012  Professional Digital Artist
thank you Ms.Jordan!
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:iconmalcadon:
~Malcadon Oct 5, 2012  Hobbyist Traditional Artist
She looks like Maestro Delphine Eraclea form Last Exile, but more in a Tékumel style. I like the way the body-paint came-out, and I like that exotic outfit.
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:icons2decker:
I am a big fan of EVERWAY RPG.
You're really successfull in capturing the "spirit" of the game and the character.
Great job !
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:icontaziobettin:
~TazioBettin Dec 23, 2011  Professional Digital Artist
Well. I have mixed feelings about the game.
On one side, it's horrible. All the responsibility of the fun is in the hands of the GM, players have no way whatsoever to be protagonists of a story because they have no control on it.
But that's the same with any rpg with dice of the old type (Vampire, GURPS, you name it).

On the other hand, Everyway is disharmingly honest about it and does not try to hide it like the others do.
Plus, the character creation phase is simply wonderful, and very innovative even today, as it is a shared task and the questions are supercool.

If one were to find a way in which players can wrestle some of the narration authority from the GM, and also add flags, i.e. things that are expected from players to come into play, that'd make the GM's task much easier and more fun. And the game would be mindblowing.

For the year in which the game has been published, it was the most innovative. It is a really different game from the rest. But... as it is now, it's not fun to play and extremely encumbering for the GM. But. It still has much to teach us and very very cool things.

I mainly consider it for its historical value, which is way greater than people think. And if I were to find a way to make it fun to play it by tweaking something, well, I wouldn't hesitate playing it again and again (while I won't even just consider playing traditional rpgs ever).
So as I said, mixed feelings :)
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:icons2decker:
I have the chance and the pleasure to play Everway with wonderful and mature players.
We played with two decks of cards and after some practice they were able to use their own set to interpret their actions without my guidance.

It was one of my most pleasant experience as game master and I hope to do it again.

And you are right the character creation is one of the coolest.
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:icontaziobettin:
~TazioBettin Dec 23, 2011  Professional Digital Artist
I imagine -and slightly envy- you, but that's your merit and your group's, having fun despite the problems of the game, thanks to a very solid social contract between the players. I think that a good game should not rely so heavily on that, and help the group's interactions instead of having a group having fun despite the game, if you know what I mean. Less solid groups could end in a lot of social strain with a game like that. And in that case I'd blame the game more than the group.
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:iconguriphu:
~Guriphu Aug 10, 2011  Hobbyist Traditional Artist
Always liked this painting. I'm pleased to have found it again.
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