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August 15, 2012
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Isabayne Montherlant by TazioBettin Isabayne Montherlant by TazioBettin
Seems like we'll be starting a new campaign of Lamentations of the Flame Princess via hangout this time. Can't wait.
We cooked up some rules for flintlock pistols and rifles and we'll be testing them.
This time I went for a fighter. I love the idea that only the fighters raise their attack bonus when they gain levels, and that only the specialists gain skill points. Makes every class very unique and cool, but without needless complications.

In case you're wondering of course her face is photoreferenced. I'm enjoying this technique, it makes me learn how to draw new face types.

Side note: wish there was a 'weird fantasy' category... I know, I'm asking for too much.
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:iconrazielart:
RazielArt Featured By Owner Aug 19, 2013  Professional General Artist
Hooray for weird fantasy!
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:icontaziobettin:
TazioBettin Featured By Owner Aug 20, 2013  Professional Digital Artist
Agreed! So you're a player too?
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:iconrazielart:
RazielArt Featured By Owner Aug 22, 2013  Professional General Artist
Not of LOTFP.  Not yet.  I did make three of the Summoned monsters for Better Then Any Man, tho.
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:icontaziobettin:
TazioBettin Featured By Owner Aug 23, 2013  Professional Digital Artist
I've played LotFP a couple times. In the end I must be honest with you, OSR is not my cup of tea. Mind you, I consider OSR ten times better than any of those horrible White Wolf games where the GM has to take upon himself the burden of creating a story (whereas it should be a collective endeavour) AND patch crappy rules. But when you play games that are so much more evolved than both... OSR is a little bit too traditional. I'm talking about forge inspired games of course.
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:iconmlad:
Mlad Featured By Owner Sep 4, 2012  Hobbyist General Artist
I really like how this one came out. I think the face came out especially good. Whatever new technique you are using, you should keep doing it. I wish I could do grey-scale this good but I'm really indecisive about value without color.
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:icontaziobettin:
TazioBettin Featured By Owner Sep 5, 2012  Professional Digital Artist
Thanks man.
It's just photoreference, to be honest. I'm glad it works :)
Reply
:icontrollsmyth:
trollsmyth Featured By Owner Aug 19, 2012
Cool. Are you using Raggi's rules for gunpowder weapons or did you group come up with your own?
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:icontaziobettin:
TazioBettin Featured By Owner Aug 20, 2012  Professional Digital Artist
I came up with my own, why are there official rules for gunpowder? Where?
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:icontrollsmyth:
trollsmyth Featured By Owner Aug 20, 2012
In "The God that Crawls," but I'm not sure it's been released yet:

[link]
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:icontaziobettin:
TazioBettin Featured By Owner Aug 21, 2012  Professional Digital Artist
cool! thanks, I'll check it out.
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:iconyukioshi:
YukiOshi Featured By Owner Aug 19, 2012
Beh, un po' di commenti ce li hai! Posta l'Uomo Elefante se vuoi vedere il vuoto siderale!

Bella tipetta, un po' steampunk, o no?
Reply
:icontaziobettin:
TazioBettin Featured By Owner Aug 19, 2012  Professional Digital Artist
In realtà no, o almeno, non nelle intenzioni. E' più che altro secentesca/warhammeriana.
E non sono tanti commenti, il più dello spazio è occupato da una chiacchierata con un utente sul gioco al quale lei è ispirato.

Quale uomo elefante? E' una citazione howardiana?
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:iconyukioshi:
YukiOshi Featured By Owner Aug 19, 2012
Questo uomo elefante: [link] Non hanno commentato, mi hanno detto, perché l'hanno scambiato per un alieno ;p
E la povera Neanderthaliana?!: [link]
Sai il tempo che ho passato a cercare immagini di Neanderthaliani in google per farla bene?! :( :( :(
2 commenti...
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:icontaziobettin:
TazioBettin Featured By Owner Aug 19, 2012  Professional Digital Artist
Commentato l'uomo elefante, anche se ho disastrosamente driftato su un mio pet topic...
ora commento la neanderthaliana e cerco di non perdermi in mille argomenti non inerenti...
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:iconyippee5000:
yippee5000 Featured By Owner Aug 18, 2012
Awesome character .... a little on the steam punk side .... would love to see her in color :bounce:
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:icontaziobettin:
TazioBettin Featured By Owner Aug 18, 2012  Professional Digital Artist
Yeah, well, more on the XVII century than XIX, but yeah, I do see the drift :)
As per color pictures... I wish I had the time :(
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:iconhawklord2112:
hawklord2112 Featured By Owner Aug 16, 2012  Hobbyist Artist
i love the face - sometimes i feel that your faces are a little too same-y, this one however doesnt have that. fingers crossed you enjoyed the process and will be using it again!
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:icontaziobettin:
TazioBettin Featured By Owner Aug 17, 2012  Professional Digital Artist
You betcha! That and perspective are the things I'm working hardest on right now.
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:iconlurks-no-more:
Lurks-no-More Featured By Owner Aug 16, 2012
The lack of firearms is possibly the biggest flaw in LotFP. It otherwise lends itself perfectly to, say, Age of Piracy madness on the high seas, or horror-riddled life in Colonial pseudo-America, with puritans and cults and beasts and all.
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:icontaziobettin:
TazioBettin Featured By Owner Aug 16, 2012  Professional Digital Artist
I know what you mean. I did some houserules for firearms. Basically they give a -4 to the target's AC (min.12), their range is crap (10/20/40 for the pistol), you can only use them once per fight because reloading is a bitch (we're talking about flintlocks), and they do 1d4+2 damage (pistol or 1d6+2 damage (rifle).
In addition, enemies must make a morale roll when you fire against one of them.
It's just to balance it. I'm taking the Magic Missile as reference. Usable once a day, never misses, does 1d4 per character level. I think it's well balanced.
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:iconlurks-no-more:
Lurks-no-More Featured By Owner Aug 17, 2012
Hmm, that sounds pretty neat. Should give it a try some day!
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:icontaziobettin:
TazioBettin Featured By Owner Aug 17, 2012  Professional Digital Artist
Also in the official forum of LotFP there is a discussion about firearms. It's not specific of flintlocks, that was my personal choice.
Isn't it immensely elegant, on the other hand, how only the fighter raises her AB and only the specialist gains skill points? I think they're the classes I like most because they're so unique. The dwarf is also a very cool class.
People bitch that in D&D4ed defining the classes' roles turns the game into world of warcraft, but I really find it's a big bullshit. I mean, look at the red box or at lamentations. Even if you don't call the dwarf and the fighter 'defender' isn't it pretty obvious what their role is? I only appreciate 4ed's directness. Bah, people.
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:iconlurks-no-more:
Lurks-no-More Featured By Owner Aug 17, 2012
Yeah, the "roles are 4e invention" thing is rubbish. There's a reason why the archetypal party was Fighter, Cleric, Wizard and Thief, and why people were calling Fighters "meatshields" back in the '80s. :)

And yeah, LotFP has a lot of very simple but elegant design elements, just like the fighter thing. It's absolutely one of the best, and most stylish, retroclones. :)
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:icontaziobettin:
TazioBettin Featured By Owner Aug 17, 2012  Professional Digital Artist
Absolutely.
Well I wasn't criticizing that the roles is an invention of 4e, I'm criticizing the people who say that writing roles down explicitly turns the game into world of warcraft. It's bullshit, for the exact reason you mentioned.
Well, in LotFP I'd rather call the dwarf 'meatshield'. He doesn't even have the damage dealing capacity of a fighter, he's just a pile of hit points and a mule for treasure carrying. Which is rather hilarious.
The only class that leaves me with some doubts is the halfling. Follow my logic.
Cleric and Magic user are controllers specialized in different things, with the Cleric being also a buffer/debuffer (heals, turns undead, blesses... a 'leader' role in 4e jargon). The fighter is the damage dealer and defender, the specialist is the skillmaster, the elf is a balance between magic user and fighter, and the dwarf is the meatshield. Allright. But what of the halfling?
Let's see, he starts with some skills very high, but very specific. Bushcraft is of no use if the adventure is set in a city. He also has outstanding saving throws, the best of all. What's his use? Take the halfling and fling it towards anywhere you think there is a trap so he'll spring it and probably survive thanks to the saving throws? Is he a sort of backup, very specialized specialist?
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:iconlurks-no-more:
Lurks-no-More Featured By Owner Aug 18, 2012
Yeah... halfling looks a bit like it's included because it was in BECMI, but Raggi didn't quite come up with a purpose and identity for it as a thing of its own, separate from precedent.
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:icontaziobettin:
TazioBettin Featured By Owner Aug 18, 2012  Professional Digital Artist
Indeed I'm gonna 'reskin' the halflings to get rid of that LOTR feel that clashes with everything else in Lamentations. I'll make them a special isolated culture like, say, the huns (the bonuses they have work quite well in that direction).
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:iconzoetrooper:
Zoetrooper Featured By Owner Aug 16, 2012  Student Digital Artist
There's just so many little details I love about her costume. The hammered metal texture/stipples on the armour is a great addition. She's an awesome character, will you be drawing more of her?
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:icontaziobettin:
TazioBettin Featured By Owner Aug 16, 2012  Professional Digital Artist
I hope so. First of all, I hope I'll be playing her soon enough. I can't develop a personality for her until I see how I want her to react in the situations of play. Depending on circumstances I could be driven towards making a good natured character or an evil one. That won't change her alignment, which only has to do with 'lawful', 'neutral' or 'chaotic', not with good or evil... she's neutral by the way.
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:icontaziobettin:
TazioBettin Featured By Owner Aug 16, 2012  Professional Digital Artist
HUG!
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:iconcalebmccleese:
CalebMcCleese Featured By Owner Aug 15, 2012  Hobbyist General Artist
Sweet! I will definitely check ur Lamentations of the Flame Princess campaign!
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